Monday, April 27, 2009

one more

So right after my last blog post I got busy and made the bunk beds for World_6. Right beds are high poly left beds are the lows. Hope you like them :-)

Sunday, April 26, 2009


So wow. I'm starting to have a taste of what it might feel like working as a prop artist in the industry, and here's why. I've had the wonderful opportunity to work with about 20 fellow students on an independent project for a short game that will be entered into the make something unreal contest for phase for to try and win $25K. I am currently on a team of about 6 or 7 artists for the game, and it's pretty awesome. Things are looking amazing so far. We have a wide mix of people on the team including artists, programmers, and we even have a music composer! Haha! I've been pumping out low and high poly props like crazy lately due to this project as well as my 3D Environments class. Needless to say... busy busy busy! So regarding the independent project, I will release more details about the game when I think I'm allowed too, lol. I can give you the name of the poject; World_6: It's a 3rd person survival action game in the Unreal 3 Engine for PC. I'm also plenty busy with working at the student store, having a 2d drawing class where i'm pumping out 75 sketches a week, as well as my level design class too. But guess what y'all, it's fun :-) Anyways, here's some of the stuff I've been working on. I'll be working on another prop tonight. I'll try and update a but more often gicin the amount of stuff i'm making recently. Peace! :-)

This piece is something I've been tirelessly working on due to the fact that Johnnie at school kinda gave me a crash curse rendering with Mental Ray in max. This is rendered in mental ray. However, these props will be using in my Punisher scene that's slowly getting done. I really wanted to convey the feeling of mourning Frank Castle felt when his family was murdered in the comic series. These are strictly low poly assets. No high poly needed.

There's are some olden' time hand drills that will be in use in the World_6 project. (Torture devices...hehe)Textures soon to come.

And lastly for this post this is an older style operation light used in a surgical room. This will also be used in World_6. On the left is the low poly and on the right is the high poly. The LP was something around 3K tris and the high was like 56K.

Saturday, April 18, 2009

three dee :-)

3D Owns my life. Simple as that. :-) Today started out interesting when I decided I'd make a couple more props to go into the punisher scene. Ended up making a bit of a 3D still out of it for the fun of it. A good buddy aught me about cube maps in Unreal ad how to make a glass shader in unreal. Anywho, here's what I did today. Hope ya like it. It was a great learning experience and I'm not quite done with it yet. TTFN! These are game models and the whole thing is rendered using Max software.

Wednesday, April 15, 2009

speed modeling and texturing

I guess you can consider this a speed model. This is a florescent shop light I plan on using for my 3D environment project "Frank Castle's Workshop", I'd say all and all it took me about 3 hours. I've been working on it off and on all morning and afternoon today at school when I wasn't doing something else related to the classes I was in. I'm not sure how much I like using planes and opacity maps for chains, but I guess it's passable since it will be above the players head suspended from the ceiling in-game. Anywho here it is. Grand total of 64 polygons, diffuse , normal, and spec all at 1042. Maybe a bit much on the pixel resolution but whatever.

Sunday, April 12, 2009

k-bar inspired

My combat knife is done, that was fun :-)

Saturday, April 11, 2009

back into the groove of things

So howdy all. Been a bit since I've posted. Sprig break was short, yet enjoyable. But most of all, GDC was amazing. Had an awesome time meeting new people and getting my worked looked at. Got a lot of good feedback from fellow students and industry pros alike. Any who, I'm glad to be back in school and making art. I modeled this prop, unwrapped it, and started the texturing process on this today. This is a USMC Kay-Bar combat knife that will most likely be used in my project for me 3D environments class: Frank Castle's (The Punisher) Apartment. Hope ya like it. I'll probably finish it sometime this weekend hopefully if my other homework doesn't keep me from it.
Here's a look at the topology.

And here's a quick render out of max.