Thursday, May 21, 2009

Amp energy...

...has gotten me through the day yet again. So here's some updates on some stuff I've been working on for school. First is a rendering of a small pistol called a derringer for my Punisher environment. And second is the first steps of my finals death match level for me level design class. K, time to get in a good hour or two of fallout 3 before bed.

Tuesday, May 19, 2009

Unreal Smengine three

Well I'm pretty much done with my first set of assets for the World_6 project. I've got them all packaged into unreal and what not. These screen grabs form unreal are just the direct textures plugged into the direct spots. Still plenty of room for improvement by using unreal's node based materialing system to make certain assets really pop to full potential. That will be next most likely with the help of our Unreal guy and environment lead for the project ;-) Thanks again and hope y'all have a good week!

Thursday, May 14, 2009

5 weeks left

until the end of the quarter! Gah, still do much to do for me 3D environment class! Work work work! Here's some updates on my environment class as well as some finished world_6 props. Keep in mind these layout renders for th e enviroment are all of low poly geometry so you might not be able to tell what they are.

Monday, May 4, 2009

Mid-terms

Mid-terms are here and I've still got plenty of work to do over the next couple days. Anywho, been cranking on getting my World_6 props all with base materials on them, so I'll post those for everyone to take a look see. I look forward to really grunging them up for the game. Sadly they probably won't be touched for a few days since I really need to focus on my actually mid-terms and not so much on this independent project

Monday, April 27, 2009

one more

So right after my last blog post I got busy and made the bunk beds for World_6. Right beds are high poly left beds are the lows. Hope you like them :-)

Sunday, April 26, 2009

ass(et)

So wow. I'm starting to have a taste of what it might feel like working as a prop artist in the industry, and here's why. I've had the wonderful opportunity to work with about 20 fellow students on an independent project for a short game that will be entered into the make something unreal contest for phase for to try and win $25K. I am currently on a team of about 6 or 7 artists for the game, and it's pretty awesome. Things are looking amazing so far. We have a wide mix of people on the team including artists, programmers, and we even have a music composer! Haha! I've been pumping out low and high poly props like crazy lately due to this project as well as my 3D Environments class. Needless to say... busy busy busy! So regarding the independent project, I will release more details about the game when I think I'm allowed too, lol. I can give you the name of the poject; World_6: It's a 3rd person survival action game in the Unreal 3 Engine for PC. I'm also plenty busy with working at the student store, having a 2d drawing class where i'm pumping out 75 sketches a week, as well as my level design class too. But guess what y'all, it's fun :-) Anyways, here's some of the stuff I've been working on. I'll be working on another prop tonight. I'll try and update a but more often gicin the amount of stuff i'm making recently. Peace! :-)



This piece is something I've been tirelessly working on due to the fact that Johnnie at school kinda gave me a crash curse rendering with Mental Ray in max. This is rendered in mental ray. However, these props will be using in my Punisher scene that's slowly getting done. I really wanted to convey the feeling of mourning Frank Castle felt when his family was murdered in the comic series. These are strictly low poly assets. No high poly needed.



There's are some olden' time hand drills that will be in use in the World_6 project. (Torture devices...hehe)Textures soon to come.



And lastly for this post this is an older style operation light used in a surgical room. This will also be used in World_6. On the left is the low poly and on the right is the high poly. The LP was something around 3K tris and the high was like 56K.

Saturday, April 18, 2009

three dee :-)

3D Owns my life. Simple as that. :-) Today started out interesting when I decided I'd make a couple more props to go into the punisher scene. Ended up making a bit of a 3D still out of it for the fun of it. A good buddy aught me about cube maps in Unreal ad how to make a glass shader in unreal. Anywho, here's what I did today. Hope ya like it. It was a great learning experience and I'm not quite done with it yet. TTFN! These are game models and the whole thing is rendered using Max software.