Tuesday, May 19, 2009

Unreal Smengine three

Well I'm pretty much done with my first set of assets for the World_6 project. I've got them all packaged into unreal and what not. These screen grabs form unreal are just the direct textures plugged into the direct spots. Still plenty of room for improvement by using unreal's node based materialing system to make certain assets really pop to full potential. That will be next most likely with the help of our Unreal guy and environment lead for the project ;-) Thanks again and hope y'all have a good week!

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