Monday, March 23, 2009

GDC, HERE I COME!

So finally, all of my finals are done. Again, what a quarter it's been! Stunning. As you may or may not know, I'll be leaving for the game developers conference this Tuesday and attending Wednesday through Saturday. This is an awesome networking chance and I'm going to jump right on it. Of all my work this quarter, and at my time at Ai, I have made these 4 portfolio sheets. No I'm not going to a job yet, I still have over a yea till graduation, but YES I will be looking for comments, critiques, advice from game industry props the I'll be meeting with. And maybe bed and plead for an internship, hehe. Anyways, here are my pieces I'm taking over, hope you like them! Wish me luck in San Fransisco, and to all you lovely Ai students, have a wonderful spring break! :-)





Saturday, March 21, 2009

End of Q7

Whew... and what a quarter it's been. So the I went on overdrive to get get the piano "done" for tomorrow. Still have to wake up and throw it into UE3 for some screen grabs. The piano has turned out... ok.. I guess. It's just been pretty hard to focus recently being ill and all. Ah well, such is life. Well, I've got plenty to say about the past few days, but no energy to type it, so yeah... sry for that. Check out the max renders of the grand and tell me what you think.
Love
me

Tuesday, March 17, 2009

Mono:

It may slow me down, but it shall not stop me. And thanks to the help of Mighty Joe I'm very pleased with how the final version of my den scene came out. There were sacrifices though. The lanterns are one of the biggest, but hey, ars gratia artis and for nothing else :-) Anyways, yes, as of today I've been diagnosed with mono. It's not the end of the world, but it's surley an obstacle to overcome for me. Anyways, happy St. Paddy's day all.





































The first is a render out of Maya using Maya software, and the second is a quick brightness touch up I did in photoshop since the school's computers and printers all turn everything out a bit darker.

Monday, March 16, 2009

testing


Seems like I am being tested. As you may, or may not know, I was diagnosed with pharyngitis and its annoying the heck out of me. Very very painful. Needless to say, I got a little bit of work done and finished texturing the den. All that's left is to really make the lighting look good, and run all my diffuse maps through the nvidia filter for some bump on this piece. Expect more tomorrow night. Night folks, and if you're the praying type, send one my way, I'm going to need a miricale to crank out some decent work now.

Tuesday, March 10, 2009

texturing

I've been at the den all night. Here's where I'm currently standing. Only color maps on these, no normals yet. Stupid paint effect flowers don't cast shadows. Please don't tell me I have to paint in shadows in photoshop or actually model and texture these dang things.. gah...

Monday, March 9, 2009

polygons...

...are win. Well the LP and HP versions of the grand are finished as of just a few min ago. Edge control was a pain in the butt on some parts of this baby, but I'm happy with the overall result. Next in line for this project is to unwrap it then throw on a base texture for a critique from my professor. Sadly, the rest of the project will be on hold for a couple days as I focus on texturing my opium den for my material and lighting class, as well as finish up my final for 3d camera techniques. Anyways, thanks again for reading. Peace, love, and chicken grease.

Saturday, March 7, 2009

79 years young

Before I give a quick update of my work, I first want to dedicate this posting to my Nana. Today she is a ripe 79 years young. Nana, you are the epitome of a role model, and will forever and always be an inspiration in my life. There is no doubt in my mind that I couldn't be where I am today with out you, and I love you very much! Thank you for everything!

Now on to the artwork :-)








To maybe give everyone an example of my modeling work flow, I just did a screen grab of my next and final model for my asset class. A grand piano. Let the modeling begin! Plenty to do with this project, that's for sure.














































And lastly for today here is a max render of the register I've been working on. Just just say that this prop has definitely been a learning experience. Thanks for reading!

Friday, March 6, 2009

first prop sheet everrrrr

Well, I tried. In my un-educated opinion I like it. Let me know and if you have any comments or critiques on improving this asset sheet! Thanks always! Three cheers for GDC preparation! :-)

Wednesday, March 4, 2009

more cg lighting

The infamous "pool balls" assignment given by my material and lighting instructor. I had fun with it. The first render is supposed to be a day scene, followed by a sunset scene, and lastly, a night scene where the only light in the scene is the bulb turned on. He epically liked my sunset scene, and said it conveyed good realism. He said the night scene wasn't bad either. Fun stuff. CG lighting is not easy.. for example, int he last render o the night scene, it looks as if there's only one light source that's coming from the bulb... right? Nope... I've got twelve different lights set up in that scene to get that look. Crazy yo... Enjoy :-)

5am

Guh... I need to be asleep. Here's some progress on my register model. Mostly just on the diffuse. The diffuse is pretty much finished. I'm sure I'll tweak a few more things before I slam in some normals and a spec map, but it yeah, diffuse is done for the most part. Hope some added normals from the diffuse for those little patterns and stuff all over the register combined with the HP normals will really make this thing pop. Darn thing would be done by now if it weren't for the 7 or so hours I spent on 3d camera stuff. Ahh well, such is life.























There ya go. Again, just diffuse, no spec, no normals...














And if you're ever wondering what a MooM is. this is one ^. We don't get along very well. This is a screen shot from my final chase scene for 3D camera techniques class where Chris just stole Kyle's pop tart and is about to run out the door with it. Epic lolz.. right?

P.S. Big thanks to Zach Gonzalez for letting me bug him all night about the games industry. He's goten pretty much my dream job, and I've been going back and fourth thorugh e-mail all night on industry advice and what not. Awesome guy, thanks again Zach!
Here's his site... show him some love...
http://www.3dzach.com/index.html