Wednesday, April 15, 2009
speed modeling and texturing
I guess you can consider this a speed model. This is a florescent shop light I plan on using for my 3D environment project "Frank Castle's Workshop", I'd say all and all it took me about 3 hours. I've been working on it off and on all morning and afternoon today at school when I wasn't doing something else related to the classes I was in. I'm not sure how much I like using planes and opacity maps for chains, but I guess it's passable since it will be above the players head suspended from the ceiling in-game. Anywho here it is. Grand total of 64 polygons, diffuse , normal, and spec all at 1042. Maybe a bit much on the pixel resolution but whatever.
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